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Old Oct 14, 2005, 05:55 AM // 05:55   #61
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WARNING: WALL OF TEXT AHEAD. CLOSE WINDOW IF NEED BE.

Several long responses warrant my own long response to give it proper address, so these are my following thoughts on the presented anti-running arguments.

Dax:

1. Firstly, aside from the lack of experience I don't think they take the game as seriously as someone who took the time...gives the impression that that is the way to play the game. "We're not going to invite you unless you have this and that" ect.

- Taking the game as seriously and time commitment I really think is a factor of personal interest and style rather than something that should be weighed in this discussion. There are many people who do not do the side quests and progress through the game through missions only because they can only afford to play for a little bit each week. Running would get these people to places slightly faster I suppose, but to assume that by not running them, they will have any more commitment I think is a false assumption.

- The idea of giving new players that this is the only way the game is played I don't think is really that big of a deal. When I started playing and when my two friends started playing, we all basically had the understanding that if you pay for the run, you get new skills faster but it was in no way necessary. Then again, if you just think about it logically, why would a game include a portion that REQUIRES another person to run you through? What would all the first generation people do? I doubt a game would base their gameplay around something as arbitrary as human players that can charge anything they want since it isn't regulated by the game.

- Personally I have never heard of people kicking me for not having a certain skill that they request. If this happens commonly I'm not aware of it but I doubt this would carry very far as the majority of players still take the full path through the storyline, so that particular group probably won't get very far if they request Blood is Power at Bloodstone Fen. Most of the time they ask what build you have, like healing if you are monk or traps/interrupt as a ranger.

2. ...so how much of a leap is it to buy gold on Ebay? Everyone complains about bots, but if there was no one buying gold there'd be no need for them.


- I don't really see how this links to running unless you're saying by creating beggars, you induce Ebay-ing gold. I don't really think either part of this statement is true, though the second could be to a certain extent. Beggars exist in any game, even if it doesn't have runners, just due to human nature. If people buy gold from Ebay, it's because they want something fast without working for it. From what I know, most people who purchase ebay gold actually buy it when they buy the game as a jump-start, not as a method of getting something (I really have no way of knowing for sure, but this is what I have deduced from talking to players in game). Most botters also don't farm to sell gold on ebay; there are far more botters and farmers than gold sellers. The main purpose of botters is to get equipment or the gold to purchase equipment.

octaviancmb:

1. Regardless of who bears responsibility, rushed players affect our PvE gameplay. We can quibble over how large a contributing factor that has been, but such quibbling will not ameliorate anything. Yes, it's our choice, but everything derives from the root choice to play the game in the first place. The argument you're missing is that PvE players are having to deal with these rushed idiots.

- I don't think it's fair to ban running due to a minority group of people who are idiots. You state that quibbling about how large a contributing factor it is would not ameliorate anything, and sure I agree with that. I never said that belittling the effects of running would solve the idiocy of those who were run, i even conceded that runners have a contribution. However, how large the factor it contributes does have an affect on how big of an issue this truly is. Going to Sanctum Cay, you most likely will find a few underleveled people who were run trying to form a party for the mission, but there are also dozens of others who are doing the mission also. If you are saying that you can't circumvent parties with these few low-leveled characters in order to progress, it just shows that you're either impatient or too lazy to find a proper party. Chances are the parties that take on these low levels were 1) started by the low leveled people in which case you just reject, or 2) in a rush to start the mission so most often will not have an even build that will carry you through the mission anyways. Saying that it "affects your gameplay" by having to actually look at the party you join isn't a legitimate argument against running. Dealing with these rushed idiots takes mere seconds to reject their parties or find new ones.

- Yes, I would agree with you that everything in the PvE portion game pretty much leaves it open to you in terms of choice. You don't have to group with humans, but if you do you have to accept you made a conscious decision to do so. Anytime you deal with other humans, you deal with the possibilities that there are idiot wammos, people who drop out, and complete lunatics but if you feel it's worth the human interaction, you take that chance. I personally only do mission with humans only because I think it increases my enjoyment of the game. I just spend the tiny bit of extra effort beforehand to see I don't have any underleveled teammates and that they are all present with roles in mind before starting. If you don't do that yourself, you can't really blame anyone but yourself.

2. Of the many different ways of learning how to succeed at Guild Wars, all of them require you to play it.

- Sure I agree with you, playing is the only way to learn. Let's think about this though, why would you buy a game just get run through? People get run for various reasons, but the end result is always to play SOMETHING. If it's a second or third player, they know what parts they enjoy the most and therefore get to that part and that maximizes their enjoyment of the gameplay. I guess you could say that I'm making it one sided that by using the example of 2nd and 3rd players is narrowly scoped because people on their first characters are being run. I would argue that my assumption that only this is only an issue with 2nd and 3rd characters because i think it's a safe assumption that only people who have gone through the game at least once would have the money to pay for any significant length run. Most newbs will get run from piken to courthouse and maybe yak's bend, and say henge of denravi to maguuma stade or from druid's outlook to The Wilds mission. I don't think that this really detracts from their gameplay or "skill" that much seeing as they still have to play the mission, which is where I believe most poeple learn how to deal with mobs. Furthermore, it really does not take that much to succeed in Guild Wars, though I would say energy management and interrupting are two things that take some time to learn. A warrior repeatedly alternating between attacks will get him through the game and really doesn't take any skill at all.

3. Your analogy is false. Enabling a morally reprehensible act, even one that we inadvertantly enable a year later, is still, in itself, morally reprehensible...it is patently absurd to compare running/rushing with anything from the real world. Choose better analogies.


- I really don't see why knife analogy isn't applicable so if you would like to explain that'd be cool. In the example of the Columbine shootings that you brought up, my answer would be: no, i don't think that the gun sellers would be morally reprehensible for something they have no control over. In your hypothetical situtation of the killers obtaining guns a year before the actual crime, the gun dealers should not be blamed for several reasons. First, the vending of guns is not illegal in itself as long as it follows regulation. Since you are talking about moral obligations, we'll assume that the sale was legal in that they were eligible to own a gun for self-defense. The gun vender has no idea what intention the buyer will have a year later. If a particular buyer has his family killed in front of his eyes and then tortured between the purchase of the gun and when he goes and kills the people who did it, do you think blaming the gun vender would be fair? I can link this to knives that if someone sells a kitchen knives set as cutlery to a person but that person later on uses one of those knives to kill another person, the knife makers should not be blamed because everything they did was legal. Going back to Guild Wars, runners are legal according to GW rules and Devs so they are not breaking any rules by running people. Lornars Pass was deliberately put there as a challenge to runners, so what the people who are run do as a future result of being run should not be the runners fault. The way to fix this would not be to kill running I personally think, but to just limit what skills you can use in those arenas in accordance to what is feasibly attainable at that particular point. In regards to weapons and armor, get level requirements for them to prevent such twinkers but killing running I don't believe is the solution.

4. Guild Wars *has* a lengthy PvE world; if it wasn't lengthy, people would not *need* to be rushed through it, they could just play. I'm afraid your fundamental assumptions through this point are flawed. That Guild Wars is "focused" on PvP is your opinion, and hardly fact. And although you find the PvE world boring, many people do not.

- I think that you also have some funndamental assumptions and I also think that Guild Wars is PvP based for several reasons. First, the level cap is level 20, which is basically unheard of in most MMORPGs, epecially since level 20 is so easy to achieve. Most MMORPGs that are based around PvE contents have much higher level caps as well as many more side quests that people need to "grind" to get to higher levels or skills. Grind in that sense is playing the PvE world. In Guild Wars, even with the minimal grind, there are people complaining that it is taking too long to get certain things. You hear this in other games sure, but not in the intensity and sheer percentage as in Guild Wars. People bought this game under the impression that it was an instant gratification game since thats the way it was advertised, "instant PvP". Furthermore, the idea that armors have no level requirements and all weapons besides those close to max are basically useless with no superweapons or armor all go toward the end of equality in the PvP world. In most MMORPG, there is an inherent hierarchy of those with more hours as they obtained the better items and are able to "own" the PvE world. Also looking at the number of hours needed to get to level 20 or complete the game, it is pretty short comparatively.

- Just to clarily, I never said I find the PvE world boring; in fact I rarely venture in to the PvP world. I just said there are certain sections that people find boring and rather not play through just to progress to something they like. Personally for me that area is Old Ascalon, just because I don't enjoy the overcast sky and overall dreary nature of the land, but also thankfully I don't need to be run past it since it's pretty easy to get to piken and then courthouse by yourself.

I agree with you in that we must weigh the benefits and costs of having the notion of running in Guild Wars and I personally find it beneficial and not have many adverse effects on most players.

Sister Rosette:

- Read my post before you reply please: i basically stated what you said, in that begging exists no matter what and that running may add to it minisculely but should not be denounced for this reason. If you follow my insanely long posts, you also see I support running, not try to undermine it.

Eltargrim:

1. My problem is when first-time players who haven't even HEARD of Droknar's (And yes, I've seen them) are getting run.

- I'm not sure why someone would get run to a place they've never heard of, or how they would have the funds to pay for such a run if they've never heard of Droknars Forge. So I guess until you provide some more evidence or reasoning, I'll just leave this be.

Dax #2:

1. While I respect your opinion, whats the difference and do people check?
The problem is they don't... it's something that is totally uncontrolled.

- Why is it the responsibility of the runner to check who they are running? There are no rules in Guild Wars delineating who can be run and who can't, so to place the moral burden upon runners to do it is unfair.

2. Its all a matter of perception, why bother to play the game through the traditional way when you see that many people do not?

- you would play it the traditional way because you find it enjoyable. Just because I know people do drugs in society and cheat on tests doesnt necessarily mean I will do it. I find that playing through the gameplay on the parts I like and doing all the quests available is an enjoyable process and knowing that I can be run really won't change my mind about that. It's synonymous to not doing drugs or cheating due to my principles and rules of conduct.

YAY long post that took forever to type. Btw, octaviancmb and Dax i respect your opinions and I have absolutely nothing against you guys. These posts are just for the mere exercise of defending a position and presenting my views. You guys are great people.
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Old Oct 14, 2005, 09:53 AM // 09:53   #62
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My suggestion :

First-time-players may NOT enter snake dance.

When finishing the game (or at least arriving at drognars) for the first time, the account is allowed to enter snake dance with any char. This avoids a lot of begging, makes sure people have a minimum experience (even valuable on other professions) and still makes it possible to quicklevel your second char without beeing forced to repeat the entire game.

Seems fair to me. Any suggestions about this ?

Last edited by Urda; Oct 14, 2005 at 09:58 AM // 09:58..
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Old Oct 14, 2005, 02:53 PM // 14:53   #63
Dax
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Quote:
Originally Posted by ShadowNife
- Taking the game as seriously and time commitment I really think is a factor of personal interest and style rather than something that should be weighed in this discussion. There are many people who do not do the side quests and progress through the game through missions only because they can only afford to play for a little bit each week. Running would get these people to places slightly faster I suppose, but to assume that by not running them, they will have any more commitment I think is a false assumption.

While it is allowable, paying someone to run while you die and be dragged is hardly what I imagine the developers had in mind. The game is made to be easily progressable in a shorter time span than most rpgs. Mobs are harder in areas because they are meant to be more of a challenge for experienced players. Experience, and teamwork come from experience not rushing through the game as fast as possible.

Quote:
Originally Posted by ShadowNife
- The idea of giving new players that this is the only way the game is played I don't think is really that big of a deal. When I started playing and when my two friends started playing, we all basically had the understanding that if you pay for the run, you get new skills faster but it was in no way necessary. Then again, if you just think about it logically, why would a game include a portion that REQUIRES another person to run you through? What would all the first generation people do? I doubt a game would base their gameplay around something as arbitrary as human players that can charge anything they want since it isn't regulated by the game.
I doesn't require it it gives the perception that it is needed. Your last sentence pretty much hit the nail on the head. Actually for most people running has become part of the game. Please name me a successful MMORPG that lets you wear end game armor at a low level. There are reasons for everything and running seems to be a way to appease people who don't want to take the time. A new player who wants to play through has a immediate perception of dissadvantage, especially when they use the low level arenas. I know you might say that Arenas in PvE don't mean anything but as a first time player it may be their first experience.

Quote:
Originally Posted by ShadowNife
- Personally I have never heard of people kicking me for not having a certain skill that they request. If this happens commonly I'm not aware of it but I doubt this would carry very far as the majority of players still take the full path through the storyline, so that particular group probably won't get very far if they request Blood is Power at Bloodstone Fen. Most of the time they ask what build you have, like healing if you are monk or traps/interrupt as a ranger.
I have, I don't really have anything else to really say


Quote:
Originally Posted by ShadowNife
- I don't really see how this links to running unless you're saying by creating beggars, you induce Ebay-ing gold. I don't really think either part of this statement is true, though the second could be to a certain extent. Beggars exist in any game, even if it doesn't have runners, just due to human nature. If people buy gold from Ebay, it's because they want something fast without working for it. From what I know, most people who purchase ebay gold actually buy it when they buy the game as a jump-start, not as a method of getting something (I really have no way of knowing for sure, but this is what I have deduced from talking to players in game). Most botters also don't farm to sell gold on ebay; there are far more botters and farmers than gold sellers. The main purpose of botters is to get equipment or the gold to purchase equipment.
Ok:
First time player/Player with no time----> considers running a large initial expense

Needs lots of money----->no time/ new player might consider ebay

I think this would be obvious, but a person who doesn't want and/or have time that feels they need to be run I assume doesn not want to bother with farming for the gold needed. As you said buying gold is the jumpstart. Yes i know there's people who have gone through lots of times and have the money.

Let me also give a preemptive strike and say that I don't think all runners use ebay, that's not what I meant. But it doesn't help.

You know since there are no consumables or crafting really I've found if you play the game through and buy the armor reflective of the level you don't need to worry about money.


Quote:
Originally Posted by ShadowNife
- Why is it the responsibility of the runner to check who they are running? There are no rules in Guild Wars delineating who can be run and who can't, so to place the moral burden upon runners to do it is unfair.
There's not, this a response for people who hate newbie runners but are ok with vets running. Thats' the point.


Quote:
Originally Posted by ShadowNife
- you would play it the traditional way because you find it enjoyable. Just because I know people do drugs in society and cheat on tests doesnt necessarily mean I will do it. I find that playing through the gameplay on the parts I like and doing all the quests available is an enjoyable process and knowing that I can be run really won't change my mind about that. It's synonymous to not doing drugs or cheating due to my principles and rules of conduct.
So by that logic the game would suck if you couldn't run? I play the game through because that's the way the game was designed. If the game was designed so people could run (which is different than just allowing people to do it) the game would suck. There isn't really a parallel with drugs, but if the world revolved around skipping part of your life just to get ahead... that would suck as well.

If you do use drugs as an example. Most people say that whatever one does in thier own time, that's thier problem/perrogative. Since we live in society and we have to deal with people, drugs can be damaging because it affects lots of people. Same with running- If it was a single players experience I'd say go for it, but since it affects other people (being a MMO, atleast it should) it's not ok.

But I think using real world examples is not really relevent...it's a game after all.

Last edited by Dax; Oct 14, 2005 at 03:20 PM // 15:20..
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Old Oct 14, 2005, 02:58 PM // 14:58   #64
Dax
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Quote:
Originally Posted by Urda
My suggestion :

First-time-players may NOT enter snake dance.

When finishing the game (or at least arriving at drognars) for the first time, the account is allowed to enter snake dance with any char. This avoids a lot of begging, makes sure people have a minimum experience (even valuable on other professions) and still makes it possible to quicklevel your second char without beeing forced to repeat the entire game.

Seems fair to me. Any suggestions about this ?
Sorry for the double post....LEVEL CAP armor like every other game, and I guarentee that running will be a non-issue. Let people run til they are blue in the face.
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Old Oct 14, 2005, 03:31 PM // 15:31   #65
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I don't see how you can really level cap armor, all a player would have to do is take off all their armor when being ran.

You would need to base it more on a player level I would think.
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Old Oct 14, 2005, 03:47 PM // 15:47   #66
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Is running, as a first time character, cheating?

I have seen it equated to murder, drug use, academic dishonesty, and a variety of other illegal activities. So I ask, is running a violation of any game policy, state or federal law?

Why can first time players not play the way they'd like? It is possible to learn a great deal about guild wars without playing. For instance, reading build forums, skill discussions, strategy tips, etc. I have read many of the posts on the guru forum, and I know a lot about a variety of game mechanics.

So maybe I just don't want to bother with all the PVE areas. Maybe I dont like the way Maguuma Jungle looks. Maybe the Mergoyles just irritate me. If you have ever played Diablo 2, you probably have skipped acts 2 and 3 numerous times. You may have never played those acts. Its your prerogative.

Please explain: (1) why players cannot play as they choose, and (2) provide a list of "good qualities" a player must possess before they are allowed to get to droknors, and methods for testing those qualities (level isn't a good test, as level 20 is easily reachable. I was level 20 before doing any of the lion's arch quests).
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Old Oct 14, 2005, 05:00 PM // 17:00   #67
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I was in Old Ascalon this morn with a new (to post) char when a warrior started begging for 3K to complete his Forge armor. At first, I thought he was just down on his luck (my level 20 has Drok's legitimately, but sometimes gold gets spent a little too quickly on things). Then I discovered he was a level 6 who had been run! He asked me to come admire his pretty armor when I commented on his level, etc. I whispered (wish I'd put it on chat channel instead now) that why would I want to? He hadn't earned the armor or the right to wear it!

It's not that I'm so strait-laced, but it ires me no end when ppl shortcut so drastically. If we started out post in Forge armor, why even bother with missions and such? We'd be better armed and amored than anyone against else and *poof* there goes any challenge factor. Nothing to look forward to (armor-wise)....
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Old Oct 14, 2005, 09:00 PM // 21:00   #68
Dax
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Quote:
Originally Posted by mm00re
I don't see how you can really level cap armor, all a player would have to do is take off all their armor when being ran.

You would need to base it more on a player level I would think.
I mean put level restrictions on the armor and weapons like most games do.
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Old Oct 14, 2005, 09:42 PM // 21:42   #69
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Quote:
Originally Posted by TheIMP
I have always disliked runners, and today I saw yet another runner who wanted 1,5k for a trip to Beacon's Perch from Ascalon. I don't want to show superfluous offence, so i just sent a n00bish reply:



Odd enough he accepted my request..


When we got to Beacon's Perch after about 30 minutes and 6 deaths (the runner, lol), he peculiary enough asked me why I didn't pay :P




Obviously I didn't pay,
Pwned
I have used these forums since April and never saw a need to register until I clicked on this thread. I really know this thread does not represent this community in this forum... I have only 2 wonders/questions was why this was this thread not locked and or deleated and how did I miss it before... I know the answer I was reading worth while information. I am not here to argue the "yay" or "nay" of running it makes no difference to me. I have a runner w/mo and have ran people all around Tyria for free and really try not to even accept tips. But what this guy did...nothing more than stealing... he entered the agreement on his/her own free will.. nobody forced him/her to do so and he did it with the intent of doing two things... getting to Beacons Perch ( a service the runner provided) and to scam the runner.... I have three accounts and been playing since April.... Yes the quests get old also I see no reason to spend my hard earned gold on upgrading armor when I can run myself to Grotto or Granite and avoid all the expence... Yes I know there are collecters that give armor but *sigh* after the first character that all seems a little mundane. Either way I am not discussing the "pros" and "cons" of runners... But this guy is just a guillty of theft as a scammer selling quest weapons telling you can expert salvage them IMHO... thanks
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Old Oct 14, 2005, 09:57 PM // 21:57   #70
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I'm not against runners or charging money for runs. What I am against is scammers.
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Old Oct 15, 2005, 02:17 AM // 02:17   #71
Dax
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Quote:
Originally Posted by Lead Shot
I have used these forums since April and never saw a need to register until I clicked on this thread. I really know this thread does not represent this community in this forum... I have only 2 wonders/questions was why this was this thread not locked and or deleated and how did I miss it before... I know the answer I was reading worth while information. I am not here to argue the "yay" or "nay" of running it makes no difference to me. I have a runner w/mo and have ran people all around Tyria for free and really try not to even accept tips. But what this guy did...nothing more than stealing... he entered the agreement on his/her own free will.. nobody forced him/her to do so and he did it with the intent of doing two things... getting to Beacons Perch ( a service the runner provided) and to scam the runner.... I have three accounts and been playing since April.... Yes the quests get old also I see no reason to spend my hard earned gold on upgrading armor when I can run myself to Grotto or Granite and avoid all the expence... Yes I know there are collecters that give armor but *sigh* after the first character that all seems a little mundane. Either way I am not discussing the "pros" and "cons" of runners... But this guy is just a guillty of theft as a scammer selling quest weapons telling you can expert salvage them IMHO... thanks
I'm sorry how is he a scammer? The runner said he would run him for free...
If anyone is a scammer it's the runner who said for free and then asked for money. I hope that's what you mean.

Wow, that's kinda strange. Yes it does seem rather a chore to have to take the time and play through a game, whew I'm tired just typing that. Yea gotta wonder why the developers chose to make all that armor, because it is really boring.

Last edited by Dax; Oct 15, 2005 at 02:46 AM // 02:46..
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Old Oct 15, 2005, 03:19 AM // 03:19   #72
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I got a good laugh last night. Some Runner was trying to run people from Old Ascalon to Piken for 1K a head. LOL
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Old Oct 15, 2005, 03:34 AM // 03:34   #73
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Quote:
Originally Posted by Katara_StormFire
I got a good laugh last night. Some Runner was trying to run people from Old Ascalon to Piken for 1K a head. LOL
Well that's a tough one.
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Old Oct 15, 2005, 04:16 AM // 04:16   #74
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Fansite Friday No. 56 - 26 Aug 2005
http://guildwars.gameamp.com/guildwars/gwInterview

A specific relevant quote here, in response to a question asked about running:

Quote:
Wanna know a secret? We put in the ability to make such runs as an intended design element. Sure we could prevent it, but it's not our objective to do so. If people want to power-level a friend, or even turn offering a running service into a cash-raising profession, it's really ok with us.

There are two ways in which it would not be ok:

" If someone scams players by taking money and not making the run, they become a nuisance factor rather than a clever entrepreneur, and we would take action on that account.

" If we find that players are using runners to develop a character that is then abusive in PvP play by virtue of their higher-level acquisitions (particularly armor) we will need to take steps to prevent this.

In other words, to the extent that a practice like "running" or taking a shortcut might negatively affect other players, we'll be taking a look at it very carefully. If there's a lot of abuse of lower-level characters (those who are playing through the missions) by those who are taking the shortcut, we'll address it. I note that we did not choose to address the matter with last night's major game update, and I believe that is because the possible problems are not evident to such a degree that we need to make an amendment. But I just spoke with Lead Designer James Phinney, and he assured me that we will continue to assess the situation and we will come up with solutions if the scales tip towards the negative.
Things to note here:
  • The inclusion of running is a though out aspect of Guild Wars
  • There are negatives invloved that are caused by running that the developers are aware of.
  • The Developers are working on ways to stop these negative aspects.

Therefore, it is my opinion that runners should keep running. Updates will come out addressing these negatives. Running itself is a fully legitimate and intentional part of Guild Wars, and untill ANet changes it's stance on it, I believe this debate is moot.


Some of my opinions on the subject:
  • This interview is almost 2 months old. This suggests to me that either ANet has not been able to implement a fix, or has deemed there is no need for one as yet.
  • A second relevant Fansite Friday Inerview: Guild Wars Fansite Friday #59
  • I am both a runner, and have had characters run. With these characters I have completed each mission as missions give skill points.
  • Unlocking skills is a very time consuming aspect of the game.
  • People playing through the game for more than the second time for the purpose of capping skills generally wish to do so as quickly as possible.
  • People have a reason for playing the game through each time.
    1. If this reason is to play through the game for fun, they will play the missions they find fun.
    2. If not that for that reason there is still a purpose, and I argue that if the fulfilment of this purpose is aided by running, the person should have the option.


Side Notes:
  • This interview is almost 2 months old. This suggests to me that either ANet has not been able to implement a fix, or has deemed there is no need for one as yet.
  • A second relevant Fansite Friday Inerview: Guild Wars Fansite Friday #59: http://www.guildwars.com/community/f...-friday59.html
  • In this interview it is said that ANet is considering implementing features that reduce or eliminate the perceived need for running.
  • This specifically does not include steps taken to eliminate the ability to run anyway.
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Old Oct 15, 2005, 04:22 AM // 04:22   #75
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Please name me a successful MMORPG that lets you wear end game armor at a low level.
Lineage: The Bloodpledge. By any measure, the most successful MMORPG ever created - probably more successful than WoW, which seems to be the measuring stick by which the Western world is comparing MMORPGs.

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So by that logic the game would suck if you couldn't run? I play the game through because that's the way the game was designed. If the game was designed so people could run (which is different than just allowing people to do it) the game would suck. There isn't really a parallel with drugs, but if the world revolved around skipping part of your life just to get ahead... that would suck as well.
Actually, I do believe the designers created the game as to allow running. From what I have read, in the past, Lornar's Pass was originally not linked to Beacon's Perch. There is little reason for it to have been opened up, other than for the purpose of running. ANet has even commented on their Fansite Fridays that running (for the runner) is part of the game, a challenge in itself. Also, from what I hear, ANet actually removed an armor level cap before GW was released. If what I'm asserting is true - and I can't confirm personally; perhaps a beta player can - then further discussion ANet's position on the issue is aimless.
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Old Oct 15, 2005, 04:24 AM // 04:24   #76
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Originally Posted by RaZoO
I agree with all 3 above me.
i agree with you...damn retards like the op ruining the running game...congrataRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOinlations
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Old Oct 15, 2005, 05:40 AM // 05:40   #77
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Originally Posted by Katara_StormFire
I got a good laugh last night. Some Runner was trying to run people from Old Ascalon to Piken for 1K a head. LOL
Hang in Droknar's for a while & you will see ppl charging 1k to run to Port Sledge.
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Old Oct 15, 2005, 06:00 AM // 06:00   #78
Dax
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Originally Posted by Fenix
Fansite Friday No. 56 - 26 Aug 2005
http://guildwars.gameamp.com/guildwars/gwInterview
Tis true, very sad indeed..... But to play devil's advocate that's what I would say too, as a PR person.

Yes we put that in and people can power level, but we don't think it's right for people to have a unfair advantage.....we are looking into fixing it sometime, yea right. That makes total sense. Keep "Assessing" the situation GW guys.

But, for myself I have nothing against runners. I have a problem with people in the group being drug through by dying. If a runner and party can make it through alive together ...my hats off.


Quote:
Originally Posted by pyrohex
Lineage: The Bloodpledge. By any measure, the most successful MMORPG ever created - probably more successful than WoW, which seems to be the measuring stick by which the Western world is comparing MMORPGs.
Hot damn if that's true I stand corrected. They are the most popular, mostly in Asia I belive. Silly me was thinking of only the western MMOs.

I don't agree with it, I love to debate it, but it's your game guys. You reap what you sew

Last edited by Dax; Oct 15, 2005 at 06:03 AM // 06:03..
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Old Oct 15, 2005, 08:19 AM // 08:19   #79
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Originally Posted by Teufel Eldritch
Hang in Droknar's for a while & you will see ppl charging 1k to run to Port Sledge.
yeah -.- one of my guildies did that once *for 200gp* and when they got there with a full group everybody yust left him withouth paying .
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Old Oct 15, 2005, 09:09 AM // 09:09   #80
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I noticed the OP blanked out his name but left the name of the runner for all to see. Does that seem like fair play? I shall talk to the runner that was scammed and make him aware of this post. I will urge him to talk to Anet as well. Let them see who gets 'pwned'. Also shall endeavor to get ign of the OP and post it. That will balance this up some

And if you seriously dont believe the guy was scammed ask yourself if it was just a little premeditated.
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